Monday, September 20, 2010

Calibrate Oven Thermostat

Hattrick - Laws of Probability and Assignment of Shares









second draft



-Aug-asked me in Italy Forum
"because instead of using simulations to calculate the probability value? Remove all doubt on the sample used, no?"

Right.
Then proceed.

Meanwhile, an introduction, by http://www.liceofoscarini.it/studenti/probabilita/binomiale.html .
is an exhortation: If there are no formulas to understand, do not worry, go beyond just understanding the meaning of the speech.




The BINOMIAL

How many times have you ever play heads or tails? Surely many

. What they may not have ever thought is to find a method to determine the exact probability that a given number of shots, there is a certain amount of success (ie, heads or crosses, depending on your point of view). If we assume that the event head (0 ) is equally likely cross the event ( 1), that their chances are worth both 12:50 (50%), two launches, the probability of two crosses, eg., will be:

00:50 12:50 = 0.25 ×

Suppose now that the two events are equally likely not and that the launches are any number N . Let's also say that the successes are any number k .

The problem becomes more complicated.
This is a Bernoulli scheme that has, in essence, the following features:
  • each test is a random experiment that may have only two possible outcomes, with probabilities p and q = 1-p ;
  • each test is performed independent of any other evidence and, therefore, in each trial the probability of success is p constant.
The probability that n on all independent tests conducted under the same conditions, we have k successes with <=n k is:

where X indicates the random variable that counts the number of successes, p the probability of each event E , constant in all tests, and q the probability of not (E) , then q = 1-p
I the symbol "!" is the factorial, is simple, it is the product of a number with him less than whole numbers, so if n is 4, then n! is 4 * 3 * 2 * 1 = 24. That's it.




in Hattrick, before Editing

This distribution, known as the binomial, is perfect to describe the probability distribution of the shares granted in the first hattrick of the changes, since each assignment is independent of the action below and the probability is constant, the ratio between the cube of a midfield and the sum of two cubes of the midfield.

Then the probability distribution in Hattrick was

since n = 10 the number of shares granted and the rest comes by itself.
In Excel the formula becomes, if you want to try,

= (FACT (10) / (FACT (k) * FACT (10-k )))*(( CC1 ^ 3 / (3 + CC2 CC1 ^ ^ 3)) ^ k) * ((CC2 ^ 3 / (CC1 CC2 ^ 3 + ^ 3)) ^ (10-k))

Così, se, ad esempio, il team 1 ha un centrocampo che vale 6 e il team 2 un centrocampo che vale 5, allora si fa presto a calcolare le probabilità di avere un certo numero di azioni per ogni team:


Quindi se i centrocampi hanno quei valori il team 1 avrà il 17.01% di probabilità di avere 5 azioni, il 24.49% di averne 6, il 24.18% di averne 7 eccetera...


Mi direte, ok, ma quante azioni si aspetta di avere il team 1 in totale?
Per sapere tale valore devo introdurre il concetto di speranza matematica (o " valore atteso "): niente di difficile anche qui, mettiamo che in un gioco abbiate 25% chance of winning € 100 and 75% chance of winning € 200, then your expected payout is 0.25 * 100 +0.75 * 200 = 175 €. There is a case in which they win € 175, but if you play 10 times you will tend to win € 1750 with a win "average" of 175 € to play.

Returning to our actions then just multiply the% of action to have the number of shares granted, which measures expectations for the team 1 (indicated by "E (Az.Team1), where E stands for Expected, "expected" if I remember correctly) and the second team are:



then just do the sum to see if my midfield is 6 and the opponent's 5, then I will have an expected number of shares equal to 6.33 and 3.67 of my opponent.
This is not a sample, but by the law of binomial probability.

As you can see the relationship between my actions and those of the opponent is expected

E (Az.Team1) / E (Az.Team2) = 6:33 / 3.67 = 1728

then in that case is expected that the My actions are the 172.8% of the opponent.

This value coincides with that found in the first part of this, the value of "fair" allocation of shares (the ratio of the cubes of midfield), in fact

^ 3 CC1 / CC2 ^ 3 = 6 ^ 3 / 5 ^ 3 = (6 * 6 * 6) / (5 * 5 * 5) = 216/125 = 1728


Now, we can think of to fix the value of the midfield in the second team (my opponent) to "5" and then change the value of my team's midfield " CC1 " from "1" to "9" to see how to vary the odds of having a certain number of shares



and actions expected total:


I can represent a graph

take the expected actions shaped, slightly "S" shaped, with inflection point at the point where the same values \u200b\u200bof the two midfield, CC1 = CC2 = 5.

Now we know how to vary the actions expected of a team to change his midfield, but since we know that the total amount have to be 10, you also know the expectations of those two teams. In
formula E (Az.Team2) = 10 - E (Az.Team1), and then we can calculate what interests us, namely, the relationship between the actions assigned to the team and assigned to a team of 2 to change the team's midfield 1:



Just for reference as you see in the "6" to find the values \u200b\u200b6.33 and 3.67 seen before 1728 and their relationship, that is 172.8%.




in Hattrick, AFTER the Changes

not more than 10 shares "common" in which whoever wins if he takes her home, but my 5 exclusive five municipalities in which the action is or is lost or my and my opponent's 5 exclusive or where are his or lost.

How does the law of probability? The laws vary
, step by step procedure to analyze: we focus our attention not so much on the actions of a team and those of two separate teams, but consider them together, seeing which pairs (Actions for Team 1, Actions for Team 2) can be obtained.

Before these changes could be pairs of actions
(0, 10) or (1, 9), (2, 8), (3, 7), (4, 6), (5, 5), (6, 4), (7, 3), (8, 2), (9, 1), (10, 0)
and is easy to calculate a table that reflects these possibilities and their% probability according to the binomial :


course of action possible pairs are arranged in diagonal, because the more shares the other has a less and vice versa. You see that line by line you can see the expectations for the team shares a column by column and those expected for the second team.

And after the changes?
Well I confess that I had to think we all yesterday, but eventually I did. Here's the solution.
First, consider the actions.
For them is the classic view of the binomial above, except that the shares to be allotted are 5 and 10


so everything is easy: a total of 3.17 shares expectations for the team 1 (sum of column E (Az.Team 1) 1.83 and waited for the team 2 (sum of row E (Az.Team 2))
I continue with the exclusive actions.
same law of probability, except that the shares would not be assigned missing. So for a team that is This table (which can be summed up in one column)


while the second is this team (which can be summarized in the line)


now see that the total number of shares expected to Team 1 and Team 2 is the same in both common in the exclusive, but change the "couples". Now it is possible that the first couple were not. The difficult point was how to integrate the table of probabilities of joint actions with the column of probabililtà exclusives for the team and the first row of the probability of exclusive 2 for the team.
These events are independent then the joint probability is given by the multiplication of the probabilities of single events. I proceeded to the sum of conditional probabilities, but I think it's clearer if I explain step by step.

I started considering the event (0, 5) in the table of actions.
This event occurs in 0.66% dei casi.
Ora ipotizzo che nelle sue azioni esclusive il team 1 non vinca neanche un'azione (sia Az.team 1 = 0), evento che si realizza anche esso nel 0.66% dei casi.
Passo infine alle azioni del team 2, il quale può ottenere da 0 a 5 delle sue azioni esclusive, con le probabilità viste nella riga sopra. Ne ottiene 0 col 10.20% di possibilità.
In tal caso vale (0;5) + 0 azioni per il team 1 + 0 azioni per il team 2, resta (0;5) con una probabilità di 0.66% (dalla tabella delle azioni COMUNI) moltiplicata per il 0,66% (probabilità di nessuna azioni esclusive per il team 1) e per il 10.20% (porbabilità di 0 azioni esclusive per il team 2) che fa il 0.000447% totale.
So I can calculate the probabilities of events (0, 5) to (0, 10), varying the% of the shares exclusive 2 for the team, if a team does not get any of his actions exclusive

P ( 0, 5) = 0.66% * 0.66% * 10.20% = 0.000447%
P (0, 6) = 0.66% * 0.66% * 29.51% = 0.001293%
P (0, 7) = 0.66% * 0.66% * 34.15 % = 0.001496%
P (0, 8) = 0.66% * 0.66% * 19.76% = 0.000866%
P (0, 9) = 0.66% * 0.66% * 5.72% = 0.000251%
P (0, 10) = 0.66% * 0.66% * 0.66% = 0.000029%

in table

proceed similarly for the successive values \u200b\u200bof the diagonal of common shares multiplied by the 0% chance of actions unique to the team and for 1% probability of action 2 exclusive for the team, identified the% probability of pairs of values \u200b\u200b(Az 1 team, az. team 2) while holding that a team does not get any action exclusively.
I get the following table:


A similar assumption is that the team gets a first action of its exclusive. Keeping everything else unchanged (do not change the probability of joint actions, nor those who are excluded for the team 2) I get the following table:

see that:
  • values \u200b\u200bare higher, infatti la probabilità che il team 1 ottenga 1 azione esclusiva è 5.72%, e non più lo 0,66% di averne 0
  • le coppie risultano spostate in basso di una riga, infatti se il team1 ottiene 1 azione esclusiva, l'evento (0;5) diventa (1;5) e quindi tutto si sposta in basso di 1 riga.
Idem se le azioni esclusive che il team 1 ottiene sono 2

se sono 3


se sono 4


o se sono 5


Non resta che fare la somma, casella per casella delle precedenti 6 tabelle e otteniamo la probabilità totale delle coppie di azioni





then here is the coveted table of possible pairs of% of shares allocated to the two teams. With a hint of
jo76_it tool can be seen in how the distribution of the total shares allocated in total: just make the sum of the diagonals and you see what is to have 5% shares, have 6, etc. ... (See the image diagonal of 15 shares)
The distribution is (and not surprising) in the form of a Gaussian.




You want excel to do some 'testing the variation of the midfield? I thought so.
Here it is.

To my knowledge this is the 'only tool that is able to estimate the% of pairs of possible actions. after the changes. An essential element if you want to build a tool to make some estimates of the lot. I left it open so that we can play around as best you are comfortable because of that.


I close the parenthesis: if you look at the line of the Shares waited for Team 2 and the column of those expected for a team that you see are the same, identical to the first of the changes. Ditto for the totals.

Ma allora non cambia nulla?
Non cambierebbe nulla se fosse possibile assegnare un numero "continuo" di azioni, cioè se fosse possibile assegnarne 6.33 al team 1 e 3.67 al team 2. Così non è e ai due team vengono assegnate un numero discreto di azioni (1, 2, 3, ecc)

La differenza sta appunto nella CONVERSIONE di quei valori attesi in azioni concrete ai due team.
Come visto, da un punto di vista numerico:
  • PRE modifiche: se le azioni del team 1 sono X allora quelle del team 2 sono (10-X)
  • POST modifiche: se le azioni del team 1 sono X allora quelle del team 2 sono un numero variabile tra 0 e Min(10;15-X ) , col vincolo che la somma sia almeno pari a 5 (le azioni comuni che devono comunque essere assegnate)
E questo come incide?
Incide nel seguente modo.
Consideriamo il primo esempio visto in alto, CC1=6 e CC2=5, allora in tal caso l'assegnazione equa vorrebbe che il team 1 avesse il 172.8% di azioni del team 2.

Prima delle modifiche era possibile solo la combinazione "6 al team 1 e 4 al team 2" che dava al team 1 il 150% di azioni rispetto al team 2. Oppure "7 al team 1 e 3 al team 2" che dava al team 1 il 233% di azioni rispetto al team 2. Non si riusciva ad avvicinarsi al valore equo di 172.8%.

Dopo changes however you can, for example, the combination "7 to 1 and 4 team to team 2", which gave the team a 175% share compared to team 2. A value very close to 172.8% of the fair!

This illustrative table:



We have the values \u200b\u200bof fair allocations of shares between team 1 and team 2 with the variation of a midfield team. So let's see what were the combinations of actions to the two teams that are closest to fair value.



I marked in red when the number of shares varies (after editing), allowing a relationship of allocation of shares between the two teams closest to the fair.

fact the values \u200b\u200bof (Az.Team1) / (Az.Team2) after the changes are almost always closer to the value E (Az.Team1) / E (Az.Team2). The testimony comes from the numerical value of standard deviation than the fair value of the distortions that almost halved: from 00:27 to 12:15.

I hope with this to have made a contribution with respect to the statistically based random allocation of shares before and after the change.


PS. take a look at ' CONTENTS of the blog, there are several items that may be of interest.




Andreace (team in Hattrick ID 1730726)

Creative Commons License
This work is licensed by Andreace under a Creative Commons Attribution-Noncommercial 3.0 Unported License . Ie, this work may be freely copied, distributed or modified without the express permission of the author, provided that the author is clearly stated and the publication is not for commercial purposes.

Saturday, September 18, 2010

My Lionhead Rabbit Is Making Strange Noises

Hattrick - The "Random" in ' Allocation of Shares








the hot topic " random," a guarantee of inflamed debates in the various threads that are permanently open about it in the forums.

How will those who have seen the last column on the right with past articles, the topic I have already devoted a few posts

http://acandio.blogspot.com/2010/04/hattrick-nuovo-motore- e-random.html
http://acandio.blogspot.com/2010/04/hattrick-nuovo-motore-e-random-parte-2.html
I realize quite technical and complex and

http://acandio.blogspot.com/2010/08/hattrick-tattica-strategia-random.html

Now I draw inspiration from an exchange of ideas with his friend to put down some account Laiho looking di essere il meno tecnico e complesso possibile. Restringo l'analisi al solo confronto tra i centrocampi e all'assegnazione delle azioni.
Vediamo cosa ne vien fuori.


****


Il confronto che spesso vien fatto è tra "Vecchio" motore, antecedente a gennaio 2010, e "Nuovo" motore, seguente a tale data. Si tratta di una distinzione impropria.
Il motore infatti è sempre quello: si basa su un'estrazione aleatoria, solo che è stato modificato il loro numero (da 10 a 15 secondo gli studi effettuati) e le conseguenze dell'estrazione stessa (in 10 casi su 15). Quindi cambio la dicitura da "Vecchio" e "Nuovo" motore, in "PRE" e "POST" modifiche. It seems more consistent with reality.

Now, the point is, these changes have affected sull'aleatorietà (random) assignment of shares?
Let's do the math that will explain step by step.




1) PRE Changes


start from the base, a value for the DC and one for Team 1 Team 2, suppose that the first and the second is worth 9 8. Possession will be of 56.25% for the first team and the likelihood of the shares will be 58.74% for the same team (I given the formulas used, where P3 and Q3 are the cells of the values \u200b\u200bof the two CC)





Before these changes were generated 10 actions. Each action was assigned to Team 1 or Team 2, based on probabilities calculated with the formula in the example is P3 ^ 3 / (P3 Q3 ^ ^ 3 + 3)
So, given the value of cell "Probability the action is assigned to Team 1, "which in my spreadsheet is in cell P10, I can repeat the process for 10 shares in that if the random value generated by Excel is less than the value in P10 then the action is assigned to the Team 1, if it is greater, is assigned to Team 2. The formula is IF (RAND () <$P;1;2)

Here:


see that various actions are assigned to teams.
A total of 7 to 1 and 3 teams for the team 2. The report, "Action Team 1 / 2 Action Team" is 7 / 3 = 2.33 that is 233%

course, the experiment can be repeated at will, and you find the sheet attached at the end I repeated for 1000 simulated games.



After that step is to count how many times has a number of actions for each team


then I'll have 1000 games, in this simulation, 26.6% of matches with 6 shares team 1 (and therefore 4 for the team 2), 21.4% 5 games with the action team 1 (and then the team with 5 to 2), etc. ...
If you consider the distribution of the actions I see that I
  • no case of "0 shares on Team 1 and Team 2 to 10, with the corresponding value of" Action Team 1 / 2 Action Team "of 0 / 10 = 0.0% 1 in 1000
  • matches "an action for Team 1 and Team 2 to 9, with the corresponding value of" actions of a Team / Action Team 2 "1 / 9 = 11.1%
  • 11 cases in 1000 lots of "action for Team 2 to Team 1 and 8 2", with the corresponding value of "actions of a Team / Action Team 2" equal to 2 / 8 = 25.0%
  • 53 cases in 1000 lots of "action at 3 Team 1 and Team 7 to 2, with the corresponding value of "actions of a Team / Action Team 2" of 3 / 7 = 42.9%
etc. All this can be seen in this table (# DIV / 0! refers to the case of the 10 actions team 1 and team 2 to 0 and 10 / 0 gives that error):





2) POST Changes

With the changes were introduced in early 2010 Shares " exclusive ".
In a nutshell, the first 10 shares were extracted and "or was it mine or was yours"
15 hours they are extracted, with 5 as the first "or is it me or is yours" (Shares "Municipalities"), 5 "or is my or none "and 5" or is yours or anyone "(Shares" Exclusive ")
So for the actions
  • COMMON formula remains IF (RAND () <$U;1;2), ie either team 1 or team 2
  • EXCLUSIVE formula becomes SE (RAND () <$U;1;0) for those only for the team and a IF (RAND () <$U;0;2) for those only for the team 2
The paper is easily modified as follows:


Solite 1000 games and the usual simulated collection of data which gives the following table


So far so simple, but now comes a point: how many shares has the team does not tell us how much one has Team 2. Before it was simple: the team had a 7? then the two had three. Now if a team has 7 team 2, it could have any number from 0 to 8.
So the simple table view with only those above 11 cases of values \u200b\u200b"Team1 Actions / Action Team2" becomes much more complex: the values \u200b\u200bare now 57 !

Here is the scoreboard




Now: how to compare them with previous values, Pre changes?

proceeds with a comparison to clarify the matter.
It 's like if we were analyzing the heights of a group of people.
We used a simple thing like:

we now find ourselves with a table of this type

It 'clear that a plot histograms or frequency curve would say very little because of the dispersion of the values \u200b\u200bin the second.

I might be rusty in statistics, the rest are past several years, but the only thing that comes to mind to make a comparison between the two cases is a descriptive statistical analysis: the distribution function. Essentially we look at "How many cases where there is already a given phenomenon", ie not "How many have a certain height," but "How many are under a certain height." The previous tables become


and in the second case


now a comparison is possible (of course the first table will proceed "step"), but we'll have an idea:


see that the curves are the same road (due to the fact that the values \u200b\u200bin the second table I have obtained "spreading" of those values \u200b\u200bin the first neighbors), the red curve of the first steps to carry out data definition, but essentially there are variations. The blue curve is just the red curve, more detailed, but the same phenomenon.

If, however, 77 people were in the more detailed table a different distribution and they were all quite high (eg. only 40 out of 77 less than 180cm), then in that case we have two very different curves:



Now, armed with this knowledge, we return to consider our distributions pre and post changes, you see in the data sheet "Compare" Excel file attachment. Similar to what we just saw above we consider the cases of "% of Shares Team1 / Team2" not exceeding a certain value and then we get curves of this type


Or even better, considering the values \u200b\u200bin ' X axis time scale as




curves, as seen above, describe exactly the same phenomenon.

Curve "POST Changes" or "New " engine does is describe in more detail than before. The noticeable differences in terms of "Change in% of the allocation of Shares to Team 1 from those allocated to Team 2" are just nell'addolcimento of the curve in its approach to the shape of the distribution function of a standard Gaussian


Reduction of "random" then? The answer is, "depends on what you mean by random.
If "random" we mean a "statistically noticeable removal from an assignment equitable actions (meaning that fair on the Gaussian) " then the answer can only be positive, in terms seen above, due to softening of the curve.

are Gaussian curve in order to explain this concept better :


It 'obvious that the blue curve, the POST changes, following more closely the Gaussian creates situations in reality less aberrant than before. For example, take the value in the X axis of 150 , ie 150% share of the team 1 vs. team 2 (the team has a one and a half times the shares allocated to the second team, changes in the PRE was the case "6" to a team and "4" to the team 2). The distribution
"fair" in the Gaussian is 500 games, the red curve was "636" matches, while the blue one becomes "578" lots, closer to fair value.
Without passing value for value is evident that the blue curve is generally closer to the green and then achieve an overall lower number of aberrant cases to the equator.

HERE
file

http://sites.google.com/site/andreactools/home/AZIONIVECCHIOENUOVO.xlsx?attredirects=0&d=1




****


Since the mail I am receiving add a final note: there is no reduction of the situations "extreme", but a more equitable distribution "in the middle and
example
the team has a DC that is 9.5
the team has the second DC is 8
probability of action for the team 1 is 62.61% of shares
chance for the team 2 is 37.39%
an equitable distribution would be to assign the 62.61% / 37.39% = 167.46% of shares on a team than the team version 2

PRE changes can assign
4 to 6 on the first and second
7 = 150.00% in the first and the second 3 = 233.33%
can not be closer to the ideal 167.46%

version
POST changes, however, can assign the first and 5 to 8
5 seconds = 160.00% in the first and the second 3 = 166.67
7% in the first and the second 4 = all
175.00% 167.46% values \u200b\u200bcloser to the ideal
In this is the most equitable




from a point Numerically
  • PRE changes: if the actions of a team are X then those are two of the team (10-X)
  • POST changes: if the actions of a team are X then those Team 2 is a number ranging from 0 and Min (10, 15-X ) , with the constraint that the sum is at least 5 (the joint actions which have to be assigned)
This flexibility of action for the team 2, you get closer to the fair value of the allotment of shares which is given by " probability of action for the team a" / "likelihood of action for the team 2"

formulas for calculate this function are well known and, pointing with CC1 and CC2 values \u200b\u200bof the two midfield
cc1 ^ 3 / (cc1 cc2 ^ ^ 3 + 3) / cc2 ^ 3 / (cc1 cc2 ^ ^ 3 + 3) which simplifies
in

cc1 ^ 3 / cc2 ^ 3

this is the fair value of the allotment of shares

is a continuous line ... more easy to approach when the actions of the team 2 may vary between 0 and 15-X (the curve best 'sweet sight above) than when they blocked a 10-X (and read "step").
Or, put another way, I was only in the PRE changes values \u200b\u200bby 11 (0.00% 11.11% 25.00% 42.86% 66.67% 100.00% 150.00% 233, 33% 400.00% 900.00% # DIV / 0!) to approximate a continuous curve, while changes in the POST I 57 well, so it is much easier to have a value close to the fair.

PS. take a look at ' CONTENTS of the blog, there are several items that may be of interest.




Andreace (team in Hattrick ID 1730726)

Creative Commons License
This work is licensed by Andreace under a Creative Commons Attribution-Noncommercial 3.0 Unported License . Ie, this work may be freely copied, distributed or modified without the express permission of the author, provided that the author is clearly stated and the publication is not for commercial purposes.

Sunday, September 12, 2010

Track And Field Manuel

Hattrick - Tools for fine adjustment of the resistance



Here I am with a new tool.
For now this is a beta, just a sketch to see if could be of interest or not.

Il punto è cercare di valutare quali siano le conseguenze di una variazione della % di RESISTENZA per decidere quale esatto valore assegnare.

Ora, come si sa, ci sono alcune relazioni:



* la relazione A che dice: + % resistenza -> + allenamento è lento
la formula di questa relazione è quella inserita nella formula di allenamento di Flattermann http://www.flattermann.net

Coeff.RESISTENZA = 1 / (1-%RESISTENZA/100)

quindi se la resistenza è impostata al 5% allora il coefficiente è 1.052 (l'allenamento slows down by 5.2%), while if the resistance is 10%, the coefficient is 1.1111 (and thus slowing of 11.11%), etc. ...


* B the report which says: +% strength -> - form of the player and therefore less "force" the player
the formula of this report, I extrapolated from http://iht.smdesign. es / en / Studies / Form-study and

6-.02 * (% RES - 5)

then (ignoring everything else) the shape of the player tends to 6 % Resistance set at 5% before falling to 4% for the Resistance set to 100%


* la relazione C che dice: + % Resistenza -> + Resistenza del giocatore e quindi più Forza del giocatore
per questa relazione ho usato le tabelle riportate qui http://iht.smdesign.es/en/Studies/Stamina-table che in funzione di età e % di Resistenza indicano la resistenza a cui tende il giocatore.



****



Ho quindi utilizzato la mia base del tool per l'allenamento per procedere a creare un nuovo tool che in base ai dati relativi ai parametri di Allenamento (in rosso quello della % di Resistenza)



consente di valutare

A) l'effetto sull'allenamento

inserendo i valori degli allenandi (età attuale, skill attuale e skill desiderata) il tool stima (indicati dalla freccia rossa) gli allenamenti necessari per arrivare ai valori di skill voluti.
Naturalmente modificando sopra la % di resistenza questi valori varieranno. Potrete vedere se le variazioni sono significative o meno in base ai vostri obiettivi.

Nota 1: a destra delle settimane stimate vedere "oppure" e un numero di settimane inferiore con una %. Questo per soddisfare i casi di "eccessiva vicinanza al valore tondo di skill". Mi spiego: se il giocatore è a un livello di 7.90 e l'allenamento dà 0.16 di skill andrà at 8:06-and-shoot to 100%.
However, if the player is going to 7.84 to 8.00, just a breath of course why not shots, eg. if 7.8399 ... just to meet these borderline cases is a value added alternative to the relative% of occurrence.

Note 2: there are only 3 out of 10 possible allenandi, this is a beta and for now only I have an idea. If you believe that the tool is incomplete, please let a few minutes and when I add the other allenandi.



B) and C) the effect on the strength of the players, all players of course.
For simplicity I have only represented the owners, for whom it is possible click Module. The tool assigns them a value of strength given by the product shape parameter, parameter, strength, experience and all the skill parameter multiplied by the coefficients of contribution (resulting from the prediction F)


I left open the Sheet "Team" so that you can see how the tool arrives at these conclusions.


So you can then see how to draft the weeks of training estimated to trigger your allenandi and how different the strength of your team (in relation to a form a resistance that rises and falls) to try to find the value that% best meets your needs.



Here

Finally, again in terms of resistance, let me tell you about an excellent job done by Lizardopoli (5246225) that I could not give up already:
http://lizardopoli.altervista.org/ stamina / staminia.php



Good "fun".
PS. take a look at ' CONTENTS of the blog, there are several items that may be of interest.




Andreace (team in Hattrick ID 1730726)

Creative Commons License
This work is licensed by Andreace under a Creative Commons Attribution-Noncommercial 3.0 Unported License . Ie, this work may be freely copied, distributed or modified without the express permission of the author, provided that the author is clearly stated and the publication is not for commercial purposes.

Thursday, September 9, 2010

Wedding Program Wording Lutheran

Hattrick - A look INJURIES to

Thanks to the patient lavorone done in DAC ciclope_strabico and all the guys who helped DAC research on "Accidents phrases" that you see
http://croack.altervista.org/it/frasi-infortuni-ricercheconcluse-123
can make some observations about what's new about today's accident. Of course I also thank
Tavajigen who gave me the inspiration for what follows.

Then, as you can see, the page displays the occurrences of each phrase and accident rates on the duration of the accident. I proceeded to rearrange them according to the event code back to it with the list you see here http://acandio.blogspot.com/2010/08/hattrick-codici-evento-lelenco.html and so here's the table for Event Code (91 to 96, with descriptions from _1 to _5 to describe the same event). There is a column of the cases in red and the number "+1" to "+9" accident (which corresponds to the week for the younger players)


then multiplying by the number of cases% Total number of cases date back to the individual



at this point we can group the individual cases based on the specific event, ignoring the distinctions by description from _1 to _5 and then get the numbers for the event codes under consideration (missing numbers 90 and 94 refer to the simple "patches")

  • 91 ONLY light Injury
  • 92 ONLY serious Injury Accident
  • 93 alone without replacement
  • 95 Injury
  • FOUL FOUL 96 Injury no substitute

Then see the distribution of% of accidents according to the week


and see that just under 37% of players injured, "+1", 23.3% have a "+2", and so on ... distribution can be represented with a graph


course can be analyzed in detail and see the corresponding event by event%


course Event 91, relating to the accident of short duration has a distribution completely different from 92, relating to serious injury. This graph of data above

we see 91 in blue and 92 red have very different distributions, while the others are in intermediate positions.


***


Today was released a note saying " With these findings we can now say that injury longer than +4 will no longer exist - continued the spokesman. Any serious injury that used to take a long time hours will be limited to +4. We think this will be a relief for all physicians and managers of the teams. "

come poi precisato da flameron nel forum Global

" The +5 and more are not possible at all. We did not decrease the overall injury frequency due to this. We have the same number of injuries as before. The distribution did not change as well, besides a minor addition of short term injuries (+1) which are equal to the number of injuries removed (+5 and above). "

Chiaro e limpido, tutti gli infortuni da +5 a +9 diventano +1.
Quindi ragionando sui numeri visti sopra i cambiamenti sono, per quanto riguarda i Totali


distributions unchanged from +2 to +4, and i +1 that collect all values \u200b\u200bfrom +5 to +9 +11% going to make 48% of the total. In a nutshell from now on, broken up two players, one will be +1. The graph shows the change of the distributions from the first (blue) to hours (red) disappear from +5 up and increase of 11% +1.


If we look in detail we see that event by event

there is
  • no difference to the event code 90
  • few differences in rare events 93 and 96 ( +6% of the "+1") and just over 95 for the event
  • a real revolution for the event in 1992, that of serious injury ... if things are as I said then about 35% is moved to "+1" with the result that 1 / 3 of the players broke through this event will be "+1", 1 / 3 will be "+3", 1 / 3 will be " +4 ". With the hole of "+2"


PS. take a look at ' CONTENTS of the blog, there are several items that may be of interest.




Andreace (team in Hattrick ID 1730726)

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