Wednesday, January 5, 2011

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Hattrick - Quality / Price = Efficiency






Torno giusto giusto dopo 3 mesi a scrivere in questo blog.
Assente giustificato, credetemi :)

Allora, giusto ieri un utente chiedeva in AP qual è la combinazione migliore di attacco / passaggi per un attaccante da schierare verso l'ala. Un argomento interessante e che abbiamo già visto a maggio scorso se siamo noi gli allenatori del giocatore, per understand where the training gives more fruit. Rather different if either the untrained skill and we have to go to take the player on the market. In this case you must go and see what the market wants for a certain level of primary or secondary if a 9 / 5 in attack / passages costs 400k, a 9 / 6 470k and is trading at a 9 / 7 in 800k (imaginary values, just for example) then after all the 70k more for the level 6 maybe he could spend, while others spend more to get a 330k 9 / 7 does not seem a great idea. This
as basic observation.
But we extend a glance at and consider what we are doing: we are trying to raise the side connection. Well, then maybe instead of spending for the steps the attacker to the wing might be more convenient to invest in cross wing or maybe more. In short, it takes a wider look to take account of the factors involved and their costs.


What are the ingredients of the recipe?
  • The purchase price ( pACQ ) purchase of a player who has some level of a given skill that can be primary or secondary, but that is relevant to the sector under consideration
  • The selling price ( pVEND ) the same player after a certain amount of time, we assume here to consider a period of 2 seasons hattrickiane
  • the salary ($ ) legato a quel preciso livello della skill considerata
  • la resa del giocatore in campo
Naturalmente pACQ e pVEND sono legati a un sacco di fattori (vi rimando all'articolo http://acandio.blogspot.com/2010/09/hattrick-money.html per un'analisi dettagliata di questo punto): Età del giocatore, Livelli di forma, resistenza ed esperienza, carattere, nazionalità, eventuale specialità, livello della skill primaria e delle secondarie e variazioni casuali e stagionali di mercato. A questi elementi GM-Vlad78 ha correttamente aggiunto "la visibilità in una data ora di mercato ed il semplice "culo", che imho influiscono also, and those are difficult to contextualize. "Just do not know about you, but I always understood that the element of luck is decisive. You are at home in front of the pc? rest assured that at the last second you jump out of the Polish or Romanian who have no trade made last month, from their history 2kk transfers have a surplus of them and want to spend all at once on the player that you were taking care of getting involved in an auction bloody day. get stuck in traffic coming home smadonnando because you know that you bookmark that particular player? Are you sure you come back 2 seconds after the auction is over, even with the skill on display, but if the player is taken to a German base price, and no the re-launched.
Now I wonder: why is it I always stuck in traffic and never has that damned German to be locked in the jam and I'll take you to the base price?
Mysteries.

Ok back to the mountain (and excluding the inscrutable chance and luck) we see that there are four elements that every manager can take action:
  • changes in age (which indicates where the dE "d "stands for delta, difference) are a parameter of the manager in the sense that it is the discretion of the manager to pick up a 22-year-old or a 26-year-old subject and then for 2 years depreciation
  • different variations of the primary skill ( dS ) e secondarie ( ds ) date dall'allenamento
  • le variazioni del mercato ( dM )
tutte variazioni che vanno a costituire il prezzo di vendita ( pVEND ) finale.


Il COSTO totale di un giocatore sarà dato quindi dalla differenza tra prezzo di acquisto ( pACQ ) più il costo di mantenimento, pari allo stipendio moltiplicato per il numero di settimane in cui si ha il giocatore alle proprie dipendenze e il prezzo di vendita ( pVEND ). In formula:

COSTO = pACQ + $*settimane - pVEND



La performance of the player we know, the usual table view http://acandio.blogspot.com/2010/08/hattrick-risultati-finali-del-feedback.html , placed here for convenience in the detailed version:

to affix based only on the coefficients, ignoring the deterioration due to the parameters of shape, strength and experience here would unnecessarily complicate the exposition.

So on the one hand I yield, the quality of the player, the other cost. I just have to carry out an analysis "Best Value"
NB: here public values \u200b\u200bdo not correspond to the actual game, but useful only for exhibition purposes. Suppose we train


steps and play with a classic 352, with a wing and a wing offensive toward the center and you want to analyze the sector midfield.
Then from the table above shows the view of players and skill relevant to the analysis (because they are midfield is easy, since there is one, director)



well now begin to discuss the role Role:

  • Defenders: assuming you take 22 year olds (but for serious research I do the tests even with 23 year old, 24 years olds and so on ... to see what suits me actually buy) with 10 on defense. Buy a 10 / 4 in Defense / Director 22-year costs 850K, a 10 / 5 costs 900k, a 10 / 6 costs $ 1000k etc.. Keeping them for two years I expect a release in osmosis in steps, and then the 10 / 4, 22, will become a 10 / 4 24 year old with more than one level in steps (I have a part to depreciate dE and the other had an appreciable the growth of secondary ds) and will be worth slightly more, 875K. Ditto for the other levels in Table I represent


Summarize again we are talking about the level of director, defenders in the secondary, special purchase and resale of a 22 year old of the same after 2 years leggero incremento di passaggi per osmosi.
Vedete i prezzi di acquisto e quelli di vendita ipotetici, il costo dello stipendio (relativo alla sola parte di regia) e l'inverso del costo totale, dato dal prezzo di vendita meno il prezzo di acquisto e meno lo stipendio annuale. Dove il Costo totale è evidenziato in verde c'è un guadagno: ad esempio il 10/5 22enne con 4 in passaggi pagato 900k diventa un 10/5 con 5 in passaggi che vendo a 925k, un guadagno di 25k, meno 3k di stipendi fa 22k di guadagno totale.

Dall'altra parte vi sono le rese, che sono date dal prodotto tra il coefficiente relativo al ruolo e il livello di regia, numero che approssima la resa in sottolivelli del giocatore.
Per il Difensore Centrale sarà


so I can bring a table and see the price / quality central defenders, dividing the total cost shown above (which can also be positive, ie a gain) for the sub-yield, by obtaining the cost of director of a sublevel obtained in midfield with the given player. For

central defender (I divided into squares so that it is clear: quality and price left to right, the last column with the price / quality)


backs for the speech is completely identical, they change only the ratios



  • for midfielders but I have seen older players, as being directed to find the primary level should rise as high age. I then suggested the purchase of 26 year old with variable direction and steps 4, sold after two years of training steps with 10 steps. Now you understand how it works and you just put the final table

0.3838 is the coefficient for three midfielders, with direction varying from 9 to 19 here are the costs of buying, selling and salty salaries to higher levels.


  • then I proceed similarly to the ALI, I try to cross with wings 10 and directed variable, with steps 4, 26, da rivendere 28enni con passaggi cresciuti a 10. Qui le tabelle sono diverse perché l'ala verso il centro ha naturalmente un coefficiente di contributo a centrocampo diverso da quella offensiva
Per l'Offensiva vale


Per quella verso il centro



Ora, ed è l'ultimo passaggio, raggruppiamo tutte le ultime colonne ruolo per ruolo


Ora ci basta fissare un valore di "Costo di 1 sottolivello" per trovare tutte le combinazioni di skill nei vari ruoli che risultano efficienti nell'ottica del team, ad esempio se fisso un valore di "-50k" a sottolivello, allora ottengo che
  • il difensore centrale con regia a livello 7 è l'ultimo inferiore a -50k (ha -44.493),
  • i terzini con livello 6 hanno -19.231, mentre quello a 7 sfora a -67k,
  • i centrocampisti saranno di livello 13 (-32k, mentre il 14 è a -100k)
  • l'ala offensiva sarà di livello 11 e
  • quella verso il centro di livello 12 (-42k, mentre la 13 è a -72k)
quindi il team efficiente avrà 1 Dc con 7 in regia, due terzini con 6 in regia, 3 centrocampisti con 13, un'ala off con 11 e una verso il centro con 12.
E ho un team così e voglio aumentare dove mi conviene farlo? presto detto: se prendo un DC con 8-71k cost me a sublayer, a coast-back 7-67k, a DC-14 costs 100k, a 63k-wing offensive csota 12 and toward the center costs 13-72k, then the cheapest solution is to buy a wing offensive with a little 'more than directed.

reaffirms that the values \u200b\u200bshown above are just examples to show how they make a decision, not to indicate what to buy in fact.


PS. take a look at ' CONTENTS of the blog, there are several items that may be of interest.




Andreace (team in Hattrick ID 1730726)

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