Monday, January 31, 2011

Pictues Of Lupus Rash

Hattrick - Cali Skill - Part 2 from Cali Age
















*** ARTICLE
are being drafted in the third draft ... work lungoooo ***



We come to the second part of this laborious research on skill drops, this time analyzing the losses caused by old age of the player.
The questions I pose are

1) the losses are the same for every type of skill?
2) the declines in some way dependent on the level of skill?
3) how you have changed the drop after August 7?

premise that the same flameron confirmed that the drop in new skills are introduced early in the season 43 (7 August) and not with the introduction of the new salary (start of season 44).

Analogous to the first part I proceeded to
a) collect a sample of players monoskill seen for sale on the market: 50 defenders, 40 midfielders, 30 strikers, 15 wings for a total of 135 players
b) recognize the salary history Alltid up,
c) given the X salary at the date of his past birthdays, estimate the level of skill to that birthday
d) analyze the differences between the levels of skill birthday after birthday to see the declines experienced by the player (of course if it was clear that the player had received a certain amount of training, the figure was discarded here)

The data then have this form, here is that Daniel Davis, 36 year old Canadian striker:

You can see in the upper part
  • his ID (61527495),
  • his salary history (1470 to 36 years, 2310 to 35 years, 630 to 34 years, etc.),
  • i livelli di skill stimati corrispondenti a quegli stipendi (12.995 a 36 anni, 13.942 a 35 anni, 14.637 a 34 anni ecc),
  • le date dei compleanni (per vedere quanti cali il giocatore ha subito col nuovo sistema di cali introdotto il 7 agosto).
nella parte in basso
  • l'entità dei cali vista al compimento di un certo compleanno (a 36 anni il giocatore manifesta un calo di 0.947 di skill, tale calo si è realizzato tra il compimento del 35° e quello del 36° compleanno, quindi maturato nel corso del 35° anno di età, idem per gli altri cali) e infine i
  • l numero di cali subiti nel nuovo sistema di cali (da un minimo di 0 se i cali sono stati tutti nel old system drops to a maximum of 16 if he had a full season of new drops)

course, having obtained the first part of this work falls on the skill, the formulas of the decline in skill, high skill are able to separate the effect of the "decline of high-skill" and that the "decline of age" simply by subtracting from the total observed decline in the estimated decline from high-skill (with the old formula in the case of old drops and vice versa). The drop
that have undergone this process of "cleaning" are shown in the tables below in bold with light brown background.

This sample seen, with all the data, now cleaned up by the "drop from high-skill"



DEFENDERS














MIDFIELD










ALI






and finally ATTACKER









see how the players have always been arranged in descending order of strength (by reference to the value of skill at the age of 33 th year), just to see, trying to answer the question # 2 if the losses were in some way dependent dal livello della skill del giocatore.




I VECCHI CALI DA ETA'

Fatto quanto sopra, ho proceduto a isolare le parti in basso delle tabelle (quelle relative ai soli cali), eliminando i valori in arancione che contenevano anche parti di nuovi cali, mi restano quindi tutti i dati "puri" di cali col vecchio sistema di skill.

Ecco ad esempio i dati che emergono per la skill ATTACCO dopo avere "rovesciato a specchio" i dati in modo che i giocatori con skill alta siano a destra e quelli con skill bassa a sinistra, così più ci si sposta a destra più salga la skill.





Già ad occhio emergono alcune regolarità: basti osservare i dati al compimento del 31° compleanno che evidenziano il calo di skill nel corso del 30° anno di età: -0.150 -0.150 -0.147 -0.146 -0.147 -0.150 -0.148 -0.148 -0.147 -0.145 -0.146 -0.147 -0.148 ecc... è evidente come vi sia una forte regolarità dei valori, apparentemente in modo indipendente dal livello della skill.

Gli stessi dati li possiamo evidenziare in un grafico, disposti in modo da rappresentare l'effettivo livello di skill (che trovate in alto moltiplicato per mille, quindi "14000" sarà il livello 14 ecc...)

Ecco i Cali di età rilevati durante il 30° anno:


Tutti i valori sono piuttosto vicini, con una deviazione standard di soli 0.004 attorno al valore medio di -0.145

Andiamo avanti e vediamo i cali durante il 31° anno di età, che si manifestano a livello di stipendio al compimento del 32° anno (e quindi troveremo sopra in tabella nella differenza tra skill al 32° compleanno e skill al 31° compleanno)


anche qui, a parte un giocatore che manifesta un calo inferiore a causa probabilmente di qualche piccola dose di allenamento, rilevo una grande regolarità attorno a una media di -0.247 with a very low standard deviation, equal to 0.010. I quote here a linear trendline that you see the same color with colored indicators, to give an idea of \u200b\u200bthe data. The line is virtually horizontal, which would seem to indicate a level of independence between Cali and skill of the player.

continue testing for other age groups, we pass the 32 th year attacker:


even here we find the usual regularity, the data vary in the range -0.37 / -0.40 , with an average value of -0387 and a standard deviation of only 0,007 of skill. The trend line here seems substantially horizontal.

In 33 th year of age, decrease, more consistent not only show greater variance, but also a clear tendency to grow in proportion to the level of skill. It seems to be a sort of correlation, to be investigated further.



also falls on the 34th anniversary show a correlation between relatively high level of skill and level of decline:


Upon completion of the falls in the fall when the attackers add 29 th year of age, who had jumped on, in As I presented the figures on the 30 th year. Here's the chart:




In summary, for the skill ATTACK:


The declines show trends rather regular up to 32 years of age and older instead of lines trends show that the losses appear to be related linearly with the level of skill.



continue with DIRECTION , I'll spare you all the graphics you place directly on the intermediate and final summary chart for all skill drop, adding the decline during the 35 years of age:

here already very low loss of weight for age show a correlation with the level of skill, more and more obvious correlation with age (see age as an increase in the trend lines are increasingly inclined).



For the skill DEFENCE the losses are considerably lower in intensity than those observed for attack and for directing


here seem obvious two elements:
  1. the dependence of decrease the level of skill (the trend lines are tilted)
  2. decrease the dependence of age (Trend lines are increasingly inclined with increasing age)

Even - albeit small - sample of the skill CROSS the same dynamics are evident





Then answer the first two questions above:

1) the losses are the same for every type of skill?

NO, reductions are found in several different skill, defense appears to be falling much less than other skills, direction and cross fall roughly at the same speed, and attack seems to be waning faster

2) the declines in some way dependent on the level of skill?
Yes, as the analysis of direction skill, defense, and partially cross-attack, it seems that the higher the level is, the greater the decline affected the player (the trend lines are inclined).
I also seem to age-related declines of the player (the lines are steeper with increasing age).

To answer the third question should consider the new dips and see their relationship than previous declines.


*** *** THE ADVANCED

I tried to see if I could find the formulas that explain the drop.
Given the tendency of the detected data to delineate the linear regression with simple I proceeded to find the lines y = mx + q (m with the slope intercept course eq) which explains the decline in value for every different skill.

course can not be used as "x" values \u200b\u200bto the holder's 33 th birthday for the other age groups, so each age has its "x" number of departure.
Eg. director for this is a part of the sample for the regressions so that at all ages from the value of the birthday to be put in relation with the drop materialized during the next year:


I am convinced that, similarly to what happens for training, which places the player are increased independently of the number of days the player (in fact confirmed by flameron global forum), also decreases, which is a reduction in the places the player, there is independence of the number of days of play, so that the decline affected in 33 years and 1 day is the same suffered in 33 years and 110 days.

Without the regressions, this table of ANGULAR COEFFICIENTS (shown in bold figures):


comments:
  • the 3 values \u200b\u200bin red are those that attack with a rake positive deviants for which data with increasing skill level of the decline shrinking rather than growing
  • Defense Direction and Cross have similar inclinations: -0.003/-0.003/-0.002 the 30th year, between -0006 and -0011 to 31 °, values \u200b\u200bbetween -0020 and -0025 to 32 °, values \u200b\u200bbetween -0040 and -0053 to 33 ° and between -0090 and -0114 to 34 years
  • attack is in line with previous years only the 34th in the other trends are misleading.

narrowing in Defense, Director, Cross weighted trend is around these values:

-0.00285 -0.00100 29 ° 30 ° 31 °

-0.00818 -0.02250 32 °
-0.04803 33°
-0,09544 34°

ora risulta chiaro che i primi valori procedono moltiplicando il precedente per un numero vicino a 2.85, ma poi il quoziente si abbassa...



Questa la tabella delle INTERCETTE


le linee di tendenza vengono infatti identificate dalle seguenti:



I NUOVI CALI
(parte in corso di elaborazione)


PS. dai un occhio all' INDICE del blog, ci sono parecchi articoli che ti potrebbero interessare.




Andreace (team in Hattrick ID 1730726)

Creative Commons License
This work is licensed by Andreace under a Creative Commons Attribution-Noncommercial 3.0 Unported License . Ie, this work may be freely copied, distributed or modified without the express permission of the author, provided that the author is clearly stated and the publication is not for commercial purposes.

Thursday, January 27, 2011

Listerine Is Making My Teeth Bigger

Hattrick - Cali Skill - Part 1 by Cali High Skill






INTRODUCTION

a drop in skill I mentioned last May in the first article I had written on the planning of training http://acandio.blogspot.com/2010/05/hattrick-tool-di-pianificazione.html . Here I will try to address the issue in a more organic, acnhe taking into account the recent significant changes have occurred on this topic.
The following discussion is based on a sample is not great, I filtered hundreds of players, thousands and filtering them clearly in a broader time frame, the results may improve, but currently do not have time to conduct a search so expensive. The conclusions that follow will therefore be indicative and not conclusive, but from the perspective of "better an egg today than a hen tomorrow," I decided to put down as arrangements which currently, which should be enough, however, to outline a general framework.




THE SKILL OF CALI

Skill Cali I can be of two types:
  • for HIGH SKILL
  • for ETA '
The change announced at 'internal editorial of June 21, 2010 "Training faster next season and become operational at the beginning of the season 43 (7 August 2010) marked a watershed in the drop in skill:

" Age will become less important for the drop in skill - therefore, cali di skill dovuti all'età rallenteranno. Comunque, i cali di skill legati alle skill per abilità sopra Titanico saranno più veloci (più alta la skill e più veloci i cali)"

Quindi, schematizzando, abbiamo questa situazione:


il 7 agosto sono stati modificati i cali e i cali da alta skill sono passati da essere leggeri (in giallino, fattore "1") a pesanti (in color pesca, fattore "2") viceversa i cali da età sono passati da pesanti (fattore "3") a leggeri (fattore "4").

Il punto è che nei giocatori over 30 molto forti gli effetti si sommano e i cali sono dovuti sia all'età che all'alto skill level prior to August 7 by the sum of factors 1 and 3 in the table above, from 2:04 hours. Therefore necessary to analyze separately the different factors to estimate effectively decreases. We try.




from Cali HIGH SKILL

In this article published on the site DAC http://croack.altervista.org/it/cali-divini-ricercheconcluse-115 Danfisico was brilliantly successful in obtaining a formula that could give an account of the values \u200b\u200bof the losses for goalkeepers:

[(Skill - 17.5) ^ 2] / 1000


Lawful at this point ask yourself two questions:
  • formula works for other skills?
  • as was modified after August 7?
to answer these questions we need to look closely at the sample that we collected: monoskill in defense, attack and directed Hattrick and listed in the following analysis of their salary history at Alltid.
To avoid the overlapping of the high skill factor and the age I have seen players in the 24/28 year-end. Younger players do not have very high levels of technical skill for reasons of length of training and older players are starting to suffer the heat factor of age.
E 'need to highlight the precise date of their birthday, because only their birthday manifested through their salary, their level of skill. Knowing when it is their birthday, we can calculate how many weeks have lapsed since the anniversary date of August 7 and then know how many have suffered declines of skill in the new regime of greatest falls from high skill.

This is the model where the data will be shown



begin his defenders are just two:


Danfisico always, to answer the second question "how is amended after August 7? "had suggested that the old formula [(Skill - 17.5) ^ 2] / 1000 become

[(Skill - 14,85)^2]/1000

Precisando che " per ora il valore migliore da usare sembrerebbe 14,85 in attesa di una futura analisi con più dati ".

Proviamo a vedere:

Nel primo caso con 17.086, secondo la formula il giocatore subirebbe 16 cali di entità variabile (maggiore il primo e via via inferiori gli altri) per un totale di


un totale di 0.077 non lontano dallo 0.079 che osserviamo.

Nel secondo caso con la formula di Danfisico avremmo un calo totale di 0.141 di pochissimo inferiore allo 0.146 stimato sui valori di skill al compleanno.
Riassumendo in the table:



continue with the directors, which are most abundant, 14 players.
see listed in the blue drops that occur in full (16 weeks) in the new regime of heavy declines in yellow when the drop is mixed (some 'new and a bit of a fall' to drop old) and peach when all the observed decrease is due to loss of the old type:



We also see the 15 attackers, before moving on to a table of analysis:





Now for the table analysis rearranges the data collected so easier for a comparison of assumptions and observed data:



Seeing the values \u200b\u200bof the differences we can answer the first question we set ourselves above, that "the formula works for the other skills? "and the answer is yes: there are major differences between a skill and the other, so I feel I can say that, as noted above, ALL SKILL LOSSES SUFFERED BY THE SAME HIGH SKILL.

Now, let's focus on new dips and eliminated from the values \u200b\u200bfor only the old regime falls. It also eliminates the two outliers with ID 176499548 e 188016298 che probabilmente hanno avuto una piccola quantità di allenamento. Fatto questo procedo a riordinare livelli di skill e differenze tra valori ipotizzati e osservati nella realtà in un grafico a dispersione per vedere se vi è una correlazione tra i valori.



Una leggera correlazione c'è in effetti: si può osservare come all'aumentare della skill la formula di Danfisico tenda leggermente a sovrastimare i cali effettivi subiti dal giocatore. Forse la formula sarebbe migliorabile rendendola un po' meno esponenziale di quanto sia tutt'ora e aumentando leggermente i valori base, ma ne vale la pena?
Guardiamo i dati: su 39 casi solo 2 volte (5% del campione) l'errore supera 0.010 cioè 1 centesimo di skill a stagione, con un errore medio di 0,0014 , cioè 14 decimillesimi di skill a stagione . Direi c'è da essere più che soddisfatti, ringraziare e fare davvero i complimenti a Danfisico per essere riuscito a trovare una formula così efficace.




RIASSUMENDO , per quanto visto sopra

  • TUTTE LE SKILL sembrano soffire di IDENTICI CALI DA ALTA SKILL
  • Il CALO settimanale da ALTA SKILL sembra aggirarsi attorno a
    [(Skill - 14,85)^2]/1000


Infine posto una tabella di riferimento veloce, se un vostro giocatore ha un certo livello di skill, quale perdita ci si può aspettare in una stagione hattrickiana (16 settimane)?




PS. dai un occhio all' INDICE del blog, ci sono parecchi articoli che ti potrebbero interessare.




Andreac (team ID 1730726 in Hattrick)

Creative Commons License
This opera by Andreac is licensed under a Creative Commons Attribuzione-Non commerciale 3.0 Unported License . Cioé questo lavoro can be freely copied, distributed or modified without the express permission of the author, provided that the author is clearly stated and the publication is not for commercial purposes.